I Should Not Be Allowed To Play Board Games…

I don’t really consider myself to be a competitive person.

In general, I would rather spend my energy cooperating with others, as opposed to trying to beat them.

However, there is one area of life which poses an exception to this rule – playing board games.

Nothing brings out the worst, most primal aspects of my personality quite like participating in a game of Monopoly, Cluedo or Kerplunk.

Logically, I am aware that getting overly competitive when playing board games is ridiculous.

I know, for example, that ‘The Game of Life’ is not as important as my actual life. However, when I am actually playing ‘The Game of Life’, the outcome of the game rapidly becomes the single most important thing in existence and I genuinely care more about the success of that teeny tiny little plastic human in their teeny tiny plastic car than I do about my actual human self.

This being said, most board games are specifically designed to encourage competitiveness. For example, the title of the game ‘Frustration’ is indicative of the fact that it is meant to induce a feeling of mild frustration in those who play it.

However, the phrase ‘mild frustration’ cannot do justice to the raw untamed rage that I experience when I am losing a board game.

It is as if all the competitiveness that I should be using in other areas of my life is stored up and released all in one go. All semblance of respectful and dignified adulthood crumbles and is replaced by an all-consuming desire to win, no matter the cost. 

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5 thoughts on “I Should Not Be Allowed To Play Board Games…

  1. Love your posts, always thought provoking and intelligent! Theories (untested in labs, no research done whatsoever): We tamp ourselves down IRL to such a degree that games (and gaming, not that I game) provides a consequence-free outlet. Or perhaps (still have my lab coat on, or whatever sociologists wear, perhaps something tasteful from Abercrombie) it is our keen sense of our failings that make themselves apparent in a ‘fun’ competitive situation, and having the rare control to change these traits that dog us IRL. Followed by a scorched earth policy hehe. Cool cool work, Joanne.

    Liked by 2 people

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